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If the invite goes straight through you know you're good to go.Īlternatively if you try and join- even when someone is showing available- it will often look like you're joining but then will frequently result in a "session no longer available" or some other BS. This is where the squad privacy trick can work. The invites seem to work since it's another look into the status of synchronizing between players- since if you send another player an invite and there is a delay you know you're not synced up. I agree the squad privacy trick can work when guys are visible "in game but unavailable" as does sending invites as opposed to joining games. You don't even need to change them- just click squad privacy and accept.īut with that said it won't push through the NAT Offline status which is essentially just a representation of a connection to the ubisoft online services.
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